Publications

지난 30년 동안 교수님과 HCI Lab 멤버들이 해외 저널에 출판한 논문입니다. 

2020 ~ Present

Ko, H.J., Kim, J.S., Kim, W. et al. (2025) Optimizing mobile cognitive assessment reduces administration time while maintaining screening accuracy in older adults. Sci Rep 15, 30356 . [link]


Cho, M., Park, D., Choo, M., Han, D. H., & Kim, J. (2025). Adolescent Self-Reflection Process Through Self-Recording on Multiple Health Metrics: Qualitative Study. Journal of medical Internet research, 27, e62962. [link]


Cho, M., Park, D., Choo, M., Kim, J., & Han, D. H. (2024). Development and initial evaluation of a digital phenotype collection system for adolescents: proof-of-concept study. JMIR Formative Research, 8, e59623. [link]


Kim, Y., Kim, M., Kim, J., & Song, T. J. (2024). Smartphone-Based Speech Therapy for Poststroke Dysarthria: Pilot Randomized Controlled Trial Evaluating Efficacy and Feasibility. Journal of Medical Internet Research, 26, e56417. [link]


Kim, Y., Kim, M., Kim, J., & Song, T. J. (2024). Efficacy and feasibility of a digital speech therapy for post-stroke dysarthria: protocol for a randomized controlled trial. Frontiers in Neurology, 15, 1305297. [link]


Kim, M., Kim, S., Kim, J., Song, T. J., & Kim, Y. (2024). Do stakeholder needs differ?-Designing stakeholder-tailored Explainable Artificial Intelligence (XAI) interfaces. International Journal of Human-Computer Studies, 181, 103160. [link]


Yun, B. H., Kim, W., Ko, H. J., Park, S. Y., Kim, J. S., Kim, G. H., ... & Kim, J. W. (2024). Development and Effectiveness of an AI Chatbot-Based Mobile Cognitive Screening and Customized Training Application for Preventing Dementia: Older Adults Living in Rural Areas of South Korea. Archives of Design Research, 37(5), 77-90. [link]


Jo, H. J., Park, C., Lee, E., Lee, J. H., Kim, J., Han, S., ... & Kim, J. J. (2024). Neural Effects of One’s Own Voice on Self-Talk for Emotion Regulation. Brain Sciences, 14(7), 637. [link]


Park, D., Kim, J., & Shin, Y. J. (2023). Conversational Agent for Supporting Self-regulation in Children’s Daily Activities in the Pandemic Era. Archives of Design Research, 36(2), 7-23. [link]


Lee, B., Park, D., Yoon, J., & Kim, J. (2023). Better Data from AI Users: A Field Experiment on the Impacts of Robot Self-Disclosure on the Utterance of Child Users in Home Environment. Sensors, 23(6), 3026. [link]


Lee, B., & Kim, J. (2023). Managing Social Presence in Collaborative Learning with Agent Facilitation. Sustainability, 15(7), 6185. [link]


Park, D. E., Lee, J., Han, J., Kim, J., & Shin, Y. J. (2023). A Preliminary Study of Voicebot to Assist ADHD Children in Performing Daily Tasks. International Journal of Human–Computer Interaction, 1-14 [link]


Yoo, Y., Yang, M. Y., Lee, S., Baek, H., & Kim, J. (2022). The effect of the dominance of an in-vehicle agent’s voice on driver situation awareness, emotion regulation, and trust: A simulated lab study of manual and automated driving. Transportation Research Part F: Traffic Psychology and Behaviour, 86, 33-47. [link]


Yoo, Y., Lee, J., Kim, N., Yang, M. Y., Lee, S., & Kim, J. (2022). An empirical study on the effect of a driving companion bot on anger coping behaviors. Behaviour & Information Technology, 1-16. [link]


Jinkyu, J., & Kim, J. (2020). Healthier Life with Digital Companions: Effects of Reflection-Level and Statement-Type of Messages on Behavior Change via a Perceived Companion. International Journal of Human–Computer Interaction, 36, 172-189. [link]

2015~ 2019

Ha, M., Kwon, S., Lee, Y., Shim, Y., & Kim, J. (2019). Where WTS meets WTB: A Blockchain-based Marketplace for Digital Me to trade users’ private data. Pervasive and Mobile Computing. [link]


Lee, Y., Ha, M., Kwon, S., Shim, Y., & Kim, J. (2019). Egoistic and altruistic motivation: How to induce users’ willingness to help for imperfect AI, Computers in Human Behavior 101, 180-196. [link]


Jang, J., & Kim, J. (2019). Healthier Life with Digital Companions: Effects of Reflection-Level and Statement-Type of Messages on Behavior Change via a Perceived Companion, International Journal of Human-Computer Interaction. [link]


Jang, S., Oh, B., Hong, S., & Kim, J. (2018). The effect of ambiguous visual stimuli on creativity in design idea generation, International Journal of Design Creativity and Innvoation. International Journal of Design Creativity and Innovation, 30, 4 [link]


Jang, J., Kim, J., Shin, H., Aum, H., & Kim, J. (2018). The New Snapshot Narrators: Changing Your Visions and Perspectives!. Interacting with Computers. [link]


Shin, Y., & Kim, J. (2018). Data-centered persuasion: Nudging user's prosocial behavior and designing social innovation. Computers in Human Behavior, 80, 168-178. [link]


Shin, Y., Im, C., Oh, H., & Kim, J. (2017). Design for experience innovation: understanding user experience in new product development. Behaviour & Information Technology, 1-15. (Online Published) [link]


Lee, B., Kwon, O., Lee, I., & Kim, J. (2017). Companionship with smart home devices: The impact of social connectedness and interaction types on perceived social support and companionship in smart homes. Computers in Human Behavior, 75, 922-934. [link]


Jang, J., Lee, I., & Kim, J. (2017). The Effects of Hover Interface on Users’ Behavioral Multitasking Intention. International Journal of Human–Computer Interaction, 33(7), 537-548. [link]


Kim, T., Yang, M., Bae, J., Min, B., Lee, I., & Kim, J. (2017). Escape from infinite freedom: Effects of constraining user freedom on the prevention of dropout in an online learning context. Computers in Human Behavior, 66, 217-231. [link]


Jang, J., Shin, H., Aum, H., Kim, M., & Kim, J. (2016). Application of experiential locus of control to understand users' judgments toward useful experience. Computers in Human Behavior, 54, 326-340. [link]


Jang, J., Kim, J., Shin, H., Aum, H., & Kim, J. (2016). Effects of Temporal Format of Everyday Video on Narrative Engagement and Social Interactivity. Interacting with Computers, iwv043. [link]


Kim, S., Kim, S. G., Jeon, Y., Jun, S., & Kim, J. (2016). Appropriate or Remix? The Effects of Social Recognition and Psychological Ownership on Intention to Share in Online Communities. Human–Computer Interaction, 31(2), 97-132. [link]


Shin, Y., Lee, B., & Kim, J. (2015). Prosocial Activists in SNS: The Impact of Isomorphism and Social Presence on Prosocial Behaviors. International Journal of Human-Computer Interaction, 31(12), 939-958. [link]


Cheon, Y. J., Choi, S. K., Kim, J., & Kwak, K. T. (2015). Antecedents of relational inertia and information sharing in SNS usage: The moderating role of structural autonomy. Technological Forecasting and Social Change, 95, 32-47. [link]

2010~ 2014

Lee, B., Lee, Y. J. N., Park, S., Kim, H., Lee, S. J., & Kim, J. (2014). Driver's distraction and understandability (EOU) change due to the level of abstractness and modality of GPS navigation information during driving. Procedia computer science, 39, 115-122. [link]


Kim, J., Choi, Y., & Park, S. E. (2014). E-impression dimensions. Multimedia Tools and Applications, 68(2), 281-296. [link]


Choi, J. H., Kim, S., Moon, J. Y., Kang, J., Lee, I., & Kim, J. (2014). Seek or provide: Comparative effects of online information sharing on seniors’ quality of life. Communications of the Association for Information Systems, 34(1), 513-530. [link]


Choi, H., Im, K., & Kim, J. (2014). A comparative study of the motivational orientation type on users’ behavior: focusing on ubiquitous computing services. Multimedia Tools and Applications, 68(2), 321-336. [link]


Bae, S., Jang, J., & Kim, J. (2013). Good Samaritans on Social Network Services: Effects of Shared Context Information on Social Supports for Strangers. International Journal of Human-Computer Studies. [link]


Lee, H., Park, H., & Kim, J. (2013). Why do people share their context information on Social Network Services? A qualitative study and an experimental study on users' behavior of balancing perceived benefit and risk. International Journal of Human-Computer Studies, 71(9), 862-877.  [link]


Choi, G. W., Kim, S., Kim, J., Lee, I., & Kim, J. (2012). Qualitative Cross-Cultural Study on the Expression and Perception of Digital Images .International JOURNAL OF CONTENTS, 8(4), 78-87. [link]


Bae, S., Lee, H., Park, H., Cho, H., Park, J., & Kim, J. (2012). The effects of egocentric and allocentric representations on presence and perceived realism: Tested in stereoscopic 3D games. Interacting with Computers, 24(4), 251-264. [link]


Choi, H., Im, K., & Kim, J. (2012). A comparative study of the motivational orientation type on users’ behavior: focusing on ubiquitous computing services.Multimedia Tools and Applications, 1-16. [link]


Kim, J., Choi, Y., & Park, S. E. (2012). E-impression dimensions: A multi-phase research on the development of parsimonious measurements for online impression within blog domains. Multimedia Tools and Applications, 1-16. [link]


Lim, S., Cha, S. Y., Park, C., Lee, I., & Kim, J. (2012). Getting closer and experiencing together: Antecedents and consequences of psychological distance in social media-enhanced real-time streaming video. Computers in Human Behavior, 28(4), 1365-1378. [link]


Choi, H., Kim, Y., & Kim, J. (2011). Driving factors of post adoption behavior in mobile data services. Journal of Business Research, 64(11), 1212-1217. [link]


Lim, S., Cha, S., Park, C., Lee, I., & Kim, J. (2011). Idioculture in crowd computing: A focus on group interaction in an event-driven social media system, International Journal of Human-Computer Studies, 69, 632-646. [link]


Ji, Y., Choi, J., Lee, J., Han, K., Kim, J., & Lee, I. (2010). Older Adults in an Aging Society and Social Computing: A Research Agenda. International Journal of Human-Computer Interaction, 26 (11-12), 1122-1146. [link]


Choi, H., Kim, Y., & Kim, J. (2010). An acceptance model for an Internet protocol television service in Korea with prior experience as a moderator, The Service Industries Journal, 30 (11), 1883-1901. [link]


Lee, I., Kim, J., Choi, B., & Hong, S. (2010). Metrics for cultural characteristics of mobile Internet users, Computers in Human Behavior, 26, 1355-1368. [link]


Kim, H., Choi, H., & Kim, J. (2010). Comparative Study of the Impacts of Low and High Uncertainty Avoidance on Continuance Behavior, Journal of Global Information Management, 18 (2), 1-29. [link]


Kim, S., Lee, I., Lee, K., Jung, S., Park, J., Kim, Y., Kim, S., & Kim, J. (2010). Mobile Web 2.0 with Multi-Display Buttons, Communications of the ACM, 53 (1), 136-141. [link]

2005~ 2009

Jang, S., Yoon, Y., Lee, I., & Kim, J. (2009). Design-oriented new product development: LG Electronics’ Chocolate Phone illustrates what it takes to be successful, Research . Technology Management, 52 (2), 36-46. [link]


Kim, H., Lee, I., & Kim, J. (2008). Maintaining continuers vs. converting discontinuers: relative importance of post-adoption factors for mobile data service, International Journal of Mobile Communications, 6 (1), 108-132. [link]


Choi, H., Lee, M., Im, K., & Kim, J. (2007). Contribution to Quality of Life: A New Outcome Variable for Mobile Data Service, Journal of the Association for Information Systems, 8 (12), 598-618. [link]

 

Choi, H., Kim, J., Lee, M., Giaglis, G., Naruse, K., Constantiou, I., Fife, E., & Mayhew, G. (2007). Contribution to Quality of Life: Cross-National Validation of New Metrics for Mobile Data Service Technology in Korea and Japan, International Journal of Innovation and Technology Management, 4 (2), 191-208. [link]


Choi, B., Lee, I, Choi, D., & Kim, J. (2007). Collaborate and Share: An Experimental Study of the Effects of Task and Reward Interdependencies in Online Games, CyberPsychology & Behavior, 10 (4), 591-595. [link]


Lee, I., Choi, B., Kim, J., & Hong, S. (2007). Culture-Technology Fit: Effects of Cultural Characteristics on the Post-Adoption Beliefs of Mobile Internet Users, International Journal of Electronic Commerce, Summer 2007, 11 (4), 11-51. [link]


Choi, D. & Kim, J. (2006). What Makes Players to Get Experienced Enjoyment during the Playing Online Games? Journal of Game Industry and Culture, 14, 112-136. 


Hong, S., Tam, K., & Kim, J. (2006). Mobile Data Service Fuels the Desire fore Uniqueness, Communications of the ACM. 49 (9), 89-94. [link]


Kim, J., Kim, H., & Park, H. (2006). Towards Optimal Navigation Through Video Content on Interactive TV. Interacting with Computers, 18, 723-746. [link]


Choi, B., Lee, I., & Kim, J. (2006). Culturability in Mobile Data Services: A Qualitative Study of the Relationship Between Cultural Characteristics and User-Experience Attributes, International Journal of Human-Computer Interaction, 20 (3), 171-206. [link]


Park, S., Choe, D., & Kim, J. (2005). Visualizing E-Brand Personality: Exploratory Studies on Visual Attributes and E-Brand Personalities in Korea, International Journal of Human-Computer Interaction, 19(1), 7~34. [link]


Kim, H., Kim, J., & Lee, Y. (2005). An Empirical Study of Use Contexts in the Mobile Internet, Focusing on the Usability of Information Architecture, Information Systems Frontiers, 7 (2), 175~186. [link]


Lee, I., Kim, J., & Kim, J. (2005). Use Contexts for the Mobile Internet: A Longitudinal Study Monitoring Actual Use of Mobile Internet Services. International Journal of Human-Computer Interaction, 18 (3), 269~292. [link]

2000~ 2004

Kim, J., Lee, I., Lee, Y., Choi, B., Hong, S., Tam, K. Y., Naruse, K., & Maeda, Y. (2004). Exploring e-business implications of the mobile internet: a cross-national survey in Hong Kong, Japan, and Korea, International Journal of Mobile Communication, 2 (1), 1-21. [link]


Carey, J., Galletta, D., Kim, J., Te’eni, D., Wildemuth, B., & Zhang, P. (2004). The Role of Human-Computer Interaction in Management Information Systems Curricula: A Call to Action, Communications of the Association for Information Systems, 13, 357-379 [link]


Chae, M., & Kim, J. (2004). Do size and structure matter to mobile users? An empirical study of the effects of screen size, information structure, and task complexity on user activities with standard web phones, Behaviour and Information Technology, 23 (3), 165-181. [link]


Park, S., Choi, D. & Kim, J. (2004). Critical Factors for the Aesthetic Fidelity of Web Pages: Empirical Studies with Professional Web Designers and Users, Interacting with Computers, 16 (2), 351-376. [link]


Choi, D. & Kim, J. (2004). Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents, Cyber Psychology & Behavior, 7 (1), 11-24. [link]


Hong, s. & Kim, j. (2004). Architectural criteria for website evaluation -conceptual framework and empirical validation, BEHAVIOR & INFORMATION TECHNOLOGY, 337-357 [link]


Kim, J., Lee, J., & Choi, D. (2003). Designing emotionally evocative homepages: an empirical study of the quantitative relations between design factors and emotional dimensions, International Journal of Human Computer Studies, 59 (6), 899-940. [link]


Chae, M. & Kim, J. (2003). What’s So Different about the Mobile Internet? Communications of the ACM, 46 (12ve), 240-247. [link]


Choe, H., Choe, M., Kim, J., & Yu, H. (2003). An empirical study on the adoption of information appliance with a focus on interactive TV, Telematics and Informatics, 20 (2), 161-183. [link]


Lee, Y., Kim, J., Lee, I., & Kim, H. (2002). A cross cultural study on the value structure of mobile Internet usage: comparison between Korea and Japan. Journal of Electronic Commerce Research, 3 (4), 227-239. [link]


Lee, Y., & Kim, J. (2002). From design features to financial performance: A comprehensive model of design principles for online stock trading sites. Journal of Electronic Commerce Research, 3 (3), 128-143. [link]

Kim, J., & Lee, J. (2002). Critical design factors for successful e-commerce systems, Behavior & Information Technology, Vol.21, No.3, pp.185-199. [link]


Kim, J., Lee, J., Han, K. & Lee, M. (2002). Business as Buildings: Metrics for the Architectural Quality of Internet Business, Information Systems Research, 13(3), 239-254. [link]


Naruse, K., Maeda, Y., Kim, J. & Dasai, T. (2002). What Do Users Expect from the Next Generation Mobile Commerce? Technical Report of Institute of Electronics Information and Communication Engineers, 2002-3, 19-24.

Chae, M., Kim, J., Kim, H. & Ryu, H. (2002). Information Quality for Mobile Internet Services: A Theoretical Model with Empirical Validation, Electronic Markets, 12 (1), 38-46. [link]

Kim, J., Lee, J. & Moon, J. (2001). What Makes People Visit Internet Stores Again? Customer Loyalty for Purchase Involvements for Electronic Commerce, VISION, 5, 14-23. [link]


Kim, J., and Hahn, J., & Hahn, H. (2000) How Can We Understand a System with (so) Many Diagrams?: Cognitive Integration Processes in Diagrammatic Reasoning, Information Systems Research, Vol. 11, No. 3, 284-303. [link]


Kim, J., & Yoo, B. (2000). Toward the Optimal Link Structure of the Cyber Shopping Mall, International Journal of Human Computer Studies, Vol. 52. pp.531-551. [link]


Park, J., & Kim, J. (2000). Contextual Navigation Aids for Two World Wide Web Systems, International Journal of Human Computer Interaction, 12 (2), 193-217. [link]


Yoo, B., & Kim, J. (2000) Experiment on the Effectiveness of Link Structure for Convenient Cybershopping. Journal of organizational computing and electronic commerce, vol 10, 4, 241-256 [link]

1995 ~ 1999

Hahn, J. & Kim, J. (1999). Why Are Some Diagrams Easier to Work With? : Effects of Diagrammatic Representation on the Cognitive Integration Process of Systems Analysis and Design, ACM Transactions on Computer-Human Interaction, 6, 3, 181-214. [link]


Kim, J. (1999). An Empirical study of navigation aids in customer interface, Behavior & Information Technology, 18 (3), 213-224. [link]


Choe, D., Kim, H., & Kim, J. (1999). Toward the Construction of Fun Computer Games: Differences in the views of Developers and Players, Personal and Ubiquitous Computing, 3 (3), 92-104. [link]


Kim, J. & Moon, J. (1998). Designing towards emotional usability in customer interface- trustworthiness of cyber-banking system interfaces. Interacting with Computers, 10, 1-29. [link]


Kim, J. (1998). A Hierarchical Structure of Intranet Functions and Their Relative Importance, Decision Support Systems, 23, 59-74. [link]


Kim, J., & Lerch, F. J. (1997). “Why is Programming (Sometimes) So Difficult?: Programming as Scientific Discovery in Multiple Problem Spaces”, Information Systems Research, 8 (1), 25-50. [link]

Kim, J. (1997). Toward the Construction of Customer Interfaces for Cyber Shopping Malls. HCI Research for the Electronic Commerce, Electronic Markets, 7(2), 12-15. [link]


Kim, J. (1997). Metaphoric Navigation Aids for Cyber Shopping Malls: An Empirical Study toward the Construction of Customer Interfaces, International Journal of Management Science, 3 (2), 1-27. 


Kim, J., & Moon, J. (1997). An AHP & Survey for Selecting Workflow Management Systems, International Journal of Intelligent Systems, 6, 141-161. [link]

Kim, J., & Hahn, J. (1996). “An Empirical Study on the Cognitive Difference between the Creators and Users of Object-Oriented Methodology”, International Journal of Management Science, Vol.2, No. 1, 147-176. [link]

Kim, J., & Park, H. (1996). “Group Problem Solving in Dynamic Decision Making: Problem Complexity and Divergent Inference, Cognitive Studies: Bulletin of the Japanese Cognitive Science Society, 3 (4), 32-43. [link]


Kim, J., Lerch, F, J., & Simon, H. A. (1995). “Representation Construction and Rule Development in Object-Oriented Design”, ACM Transactions of Computer-Human Interaction, 2(4), 357-390. [link]